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	<title>Tiberium Studios News</title>
	<description></description>
	<link>http://forums.tiberiumstudios.net/index.php</link>
	<pubDate>Fri, 19 Feb 2010 00:37:27 +0000</pubDate>
	<ttl>10</ttl>
	<item>
		<title>Treetop Studios Going Down</title>
		<link>http://forums.tiberiumstudios.net/topic/997-treetop-studios-going-down/</link>
		<description><![CDATA[Hello Ya'll!! <img src='http://forums.tiberiumstudios.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /><br />
<br />
I thought I'd post a news topic about my friends site, <a href='http://www.treetop-studios.com/forum/index.php' class='bbc_url' title='External link' rel='nofollow external'>Treetop Studios</a>. <a href='http://forums.tiberiumstudios.net/user/75-unlucky4ever/' class='bbc_url' title='External link' rel='nofollow external'>Unlucky4Ever</a> has asked me has a favor to help him get a few active members to his site before March 1, 2010. After that date, he will be shutting down Treetop Studios due to inactivity. But if you want to help prevent this site from shutting, please visit the site and help it become a more active, and friendly site for the future!<br />
<br />
The site is only about 2 1/2 months old, but with a little help from other members, it can grow and expand its expectations and achieve greater! <img src='http://forums.tiberiumstudios.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /> So head on over to <a href='http://www.treetop-studios.com/forum/index.php' class='bbc_url' title='External link' rel='nofollow external'>Treetop Studios</a> today and be a part of its life!<br />
<br />
Best of luck to <a href='http://forums.tiberiumstudios.net/user/75-unlucky4ever/' class='bbc_url' title='External link' rel='nofollow external'>Unlucky4Ever</a> and <a href='http://www.treetop-studios.com/forum/index.php' class='bbc_url' title='External link' rel='nofollow external'>Treetop Studios</a>,<br />
Happy Hunting,<br />
Donald! <img src='http://forums.tiberiumstudios.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' />]]></description>
		<pubDate>Fri, 19 Feb 2010 00:37:27 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/997-treetop-studios-going-down/</guid>
	</item>
	<item>
		<title>(NG30) Global Ads Thanksgiving Sale Extension</title>
		<link>http://forums.tiberiumstudios.net/topic/726-ng30-global-ads-thanksgiving-sale-extension/</link>
		<description><![CDATA[Hello,<br />
<br />
I recently posted a Calendar event about a sale event for my (NG30) Global Ads mod for IP.Board 3.0. I will be extending this sale on through to Saturday. The reason being is because I forgot to change the price listing on the Subscriptions page due to some minor inconveniences. This sale is is $5.0 USD of the sale price. This sale ends on Saturday, November 28  at 11:59 PM GMT -7 (USA & Canada - Mountain Time). So hurry on in before this sale ends! <img src='http://forums.tiberiumstudios.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br />
Thank You,<br />
Donald]]></description>
		<pubDate>Thu, 26 Nov 2009 22:57:34 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/726-ng30-global-ads-thanksgiving-sale-extension/</guid>
	</item>
	<item>
		<title><![CDATA[(NG30) Global Ads On Sale &#38; Support Service Extension]]></title>
		<link>http://forums.tiberiumstudios.net/topic/669-ng30-global-ads-on-sale-support-service-extension/</link>
		<description><![CDATA[Hello,<br />
<br />
The (NG30) Global Ads mod will be on sale until November 4th, 2009. The purchase price will be $10 USD, that's $5 USD off the original price. And the support service will be extended to one year, that's an extra 6 months added to the original support plan. If you are looking to purchase (NG30) Global Ads, now is the time to buy while this sale is still around.<br />
<br />
<span style='color: #FF0000'><em class='bbc'>This sale only applies to New Customers.</em></span><br />
<br />
Thank You,<br />
The Tiberium Studios Staff,<br />
Donald]]></description>
		<pubDate>Fri, 30 Oct 2009 22:16:11 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/669-ng30-global-ads-on-sale-support-service-extension/</guid>
	</item>
	<item>
		<title>(NG30) Global Ads v1.3.1 Updated</title>
		<link>http://forums.tiberiumstudios.net/topic/660-ng30-global-ads-v131-updated/</link>
		<description><![CDATA[Hello,<br />
<br />
I will be releasing an update to the Global Ads mod here in the next 15 minutes or so. This update is a fix for the new topic features I introduced in v1.3.1 for ads inside first post and under first post. When downloading this from your Client Center, all you have to do is re-do the skin edits. You can re-upload the xml if you wish, the only thing changed in that are the Version Numbers.<br />
<br />
Thanks,<br />
Donald]]></description>
		<pubDate>Tue, 27 Oct 2009 01:46:09 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/660-ng30-global-ads-v131-updated/</guid>
	</item>
	<item>
		<title>Our New Website!!</title>
		<link>http://forums.tiberiumstudios.net/topic/477-our-new-website/</link>
		<description><![CDATA[Hi,<br />
<br />
The Tiberium Studios website is now visible to the public by visiting the Home link in the navigation at the top of the forums, or by visiting <a href='http://www.tiberiumstudios.net/' class='bbc_url' title='External link' rel='nofollow external'>http://www.tiberiumstudios.net/</a>! Most of the pages have been completed and some others are still under construction at the moment. I do plan on adding some other content such as Command & Conquer information, as we were formerly a Command & Conquer fan site. We do also plan on adding other game information such as Call of duty, Gears of War and some others, but since it is only me creating all the pages, it may take some time to finish.<br />
<br />
I also plan on making Tiberium Studios more of a "Gaming Site/General Chat" based forum for people to discuss their favorite games and about what ever else they like! The new template may not be that classy at the moment, but it does match the current forum skin. Which helps keep the feel of the forum with the site itself. And if we can get some new members to this site, I will be giving away some free promotions to the Platinum Members group which has some of these features:<br />
<ul class='bbcol decimal'><li>No Limits on Gallery Albums and Images<br /></li><li>Create Private Albums<br /></li><li>No Download Restrictions<br /></li><li>No Signature Restrictions<br /></li><li>5000 Store-able Messages<br /></li><li>150MB Disk Space Per Member On The Forums<br /></li><li>No Per-Post Attachment Limits<br /></li><li>Ability to Add Files to Our Client Center<br /></li><li>No Adsense Ads (Ad Free Browsing)</li></ul><br />
<br />
Also, Tiberium Studios is still looking to hire some Staff Members for the forums. If you would to be a staff member for Tiberium Studios, please feel free to send me an EMail or PM asking about the current positions available or visit <a href='http://forums.tiberiumstudios.net/topic/29-hiring-staff-members/' class='bbc_url' title='External link' rel='nofollow external'>This Topic</a>. We may also ask for experience on your requested staff position and current sites you are a staff member of.<br />
<br />
Thanks,<br />
The Tiberium Studios Staff,<br />
NuclearGeneral]]></description>
		<pubDate>Wed, 09 Sep 2009 04:07:57 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/477-our-new-website/</guid>
	</item>
	<item>
		<title>New Member Registrations</title>
		<link>http://forums.tiberiumstudios.net/topic/469-new-member-registrations/</link>
		<description><![CDATA[For all new member registrations, starting September 6, 2009, all registrations will need to go through the Windows Live Sign-In method.<br />
<br />
To register, please click on either the Sign-In link or Register link and click on "Connect with Windows Live" to register your account.<br />
This process is done this way to stop robots from registering on the forums.<br />
Once you have signed in with your Windows Live ID, you will then be taken to the Registration Form where you will need to fill out your Username, Email Address, Password, and any other required fields to proceed with a successful registration.<br />
<br />
<a href='http://forums.tiberiumstudios.net/index.php?app=core&module=global&section=login&do=process&use_live=1' class='bbc_url' title='External link' rel='nofollow external'>http://dev.live.com/scripts/base/wlconnect.png</a><br />
<br />
Thanks,<br />
The Tiberium Studios Staff,<br />
NuclearGeneral]]></description>
		<pubDate>Mon, 07 Sep 2009 03:13:27 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/469-new-member-registrations/</guid>
	</item>
	<item>
		<title>Only 14 Days Left For Savings On (NG30) Global Ads!</title>
		<link>http://forums.tiberiumstudios.net/topic/466-only-14-days-left-for-savings-on-ng30-global-ads/</link>
		<description><![CDATA[Hi,<br />
<br />
There are only fourteen days left to save $10 on (NG30) Global Ads! So if anyone is still wanting to save 50% off the price, hurry on over and get yours today! This Offer ends September 19, 2009.]]></description>
		<pubDate>Sat, 05 Sep 2009 17:27:36 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/466-only-14-days-left-for-savings-on-ng30-global-ads/</guid>
	</item>
	<item>
		<title>Important Update</title>
		<link>http://forums.tiberiumstudios.net/topic/459-important-update/</link>
		<description><![CDATA[Hi, For anyone who has upgraded to the new IP.Board v3.0.3 you will need to re-install (NG30) Global Ads, (NG30) Google Adsense Ads, & (NG30) Google Adsense Ads In Topic View. When upgrading to IP.Board v3.0.3, the installer removes all or some custom template bits. I have had to reinstall my Global Ads mod, along with a few others. Possibly due to the major skin differences of v3.0.3.<br />
<br />
The Tiberium Studios Staff,<br />
NuclearGeneral]]></description>
		<pubDate>Thu, 03 Sep 2009 17:23:24 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/459-important-update/</guid>
	</item>
	<item>
		<title>Registration Errors</title>
		<link>http://forums.tiberiumstudios.net/topic/456-registration-errors/</link>
		<description><![CDATA[Hi, If anyone has had any problems trying to register on the forums, the errors should now be fixed and registrations should go smoothly again. Also, I have added the Answers to the Challenge Questions in a Text Box. Just copy & paste the answer in the text box. Two Challenge Questions will have two answers to them. Just choose one of them. I have had several members PM on the IPS Forums about the questions being Un-Answerable in-which they "were" answerable. All you had to was do a search for the correct answer. I had it that way for a reason, so spam bots could not figure out the answer and try to register. But anyway, registrations are fixed and working properly.<br />
<br />
The Tiberium Studios Staff,<br />
NuclearGeneral]]></description>
		<pubDate>Thu, 03 Sep 2009 01:29:23 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/456-registration-errors/</guid>
	</item>
	<item>
		<title><![CDATA[Command & Conquer 4 Announced!]]></title>
		<link>http://forums.tiberiumstudios.net/topic/256-command-conquer-4-announced/</link>
		<description><![CDATA[As most of you are aware, Command & Conquer 4 was officially announced today! Check out the new C&C4 website!<br />
<br />
 <br />
<br />
 <a class="snap_shots" href="http://www.commandandconquer.com" target="_blank" rel="nofollow"><a href='http://www.commandandconquer.com' class='bbc_url' title='External link' rel='nofollow external'>http://www.commandandconquer.com</a></a><br />
<br />
 <br />
<br />
 As well as our coverage on the C&C Portal:<br />
<br />
 <a class="snap_shots" href="http://portal.commandandconquer.com/portal/site/tiberium/article/detail?contentId=b03f9c5154062210VgnVCM1000006017780aRCRD" target="_blank" rel="nofollow"><a href='http://portal.commandandconquer.com/portal/site/tiberium/article/detail?contentId=b03f9c5154062210VgnVCM1000006017780aRCRD' class='bbc_url' title='External link' rel='nofollow external'>http://portal.commandandconquer.com/portal...0006017780aRCRD</a></a><br />
<br />
 <br />
<br />
 The end is soon upon us!<br />
<br />
 <br />
<br />
 "Shipping in 2010, Command & Conquer 4 will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay while retaining the core compulsions that fans have come to love over the series' history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth."<br />
<br />
 <br />
<br />
 Read the official press release here:<br />
<br />
 <a class="snap_shots" href="http://www.commandandconquer.com/cnc4/pressrelease.html" target="_blank" rel="nofollow"><a href='http://www.commandandconquer.com/cnc4/pressrelease.html' class='bbc_url' title='External link' rel='nofollow external'>http://www.commandandconquer.com/cnc4/pressrelease.html</a></a><br />
<br />
 <br />
<br />
 Alongside Gamespot's C&C retrospective, they have posted a new Q&A with designer Sam Bass. You won't want to miss this! Learn more about Kane's plans, new units, class based gameplay, player progression, 10 player online battles, and much more!<br />
<br />
 <a class="snap_shots" href="http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111&tag=topslot;title;1" target="_blank" rel="nofollow"><a href='http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111&tag=topslot;title;1' class='bbc_url' title='External link' rel='nofollow external'>http://www.gamespot.com/pc/strategy/comman...topslot;title;1</a></a><br />
<br />
 <br />
<br />
 <br />
<br />
 Lastly, Kane orders to you to sign up for the monthly newsletter! Be sure to bookmark our new website, as the official C&C4 trailer premiers in 15 days!<br />
<br />
 <a class="snap_shots" href="http://preferences.fun.ea.com/ea/mf_Command.asp" target="_blank" rel="nofollow"><a href='http://preferences.fun.ea.com/ea/mf_Command.asp' class='bbc_url' title='External link' rel='nofollow external'>http://preferences.fun.ea.com/ea/mf_Command.asp</a></a><br />
<br />
 <br />
<br />
 <br />
<br />
 We will be watching the boards for your feedback, but please be respectful of everyone's opinions.<br />
<br />
 <br />
<br />
 -2POC<br />
<br />
<a href='http://forums.commandandconquer.com/jforum/posts/preList/17559/281614.page' class='bbc_url' title='External link' rel='nofollow external'>View the full article on CnC.com</a>]]></description>
		<pubDate>Fri, 24 Jul 2009 19:12:49 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/256-command-conquer-4-announced/</guid>
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		<title>CnC RA3 MOD SDK Update Released</title>
		<link>http://forums.tiberiumstudios.net/topic/143-cnc-ra3-mod-sdk-update-released/</link>
		<description><![CDATA[Two days ago, EALA released an update to the RA3 Mod SDK with game shaders and a common xml error. Along with this update, you can also export your 3D models! Here are APOC's words on it:<br />
<br />
<p class='citation'>APOC said:</p><div class="blockquote"><div class='quote'>Hey everyone,<br />
<br />
We've made an update to the Mod SDK to address a common XML error. We've also included the new 3DSMax Shaders in this updated SDK in case you have not downloaded them yet.<br />
<br />
The updated XML included with the new version of the Mod SDK fixes the paths of the includes within the SDK XML to correctly use the DATA: prefix, instead of using relative paths. It should also be equivalent to the Patch 1.10 XML, which was built with the include path adjustments. There are no actual balance or other changes included.<br />
<br />
Please download here:<br />
<a href='http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/RedAlert/RedAlert3_ModSDK/RA3ModSDKv2.exe' class='bbc_url' title='External link' rel='nofollow external'>http://na.llnet.cnc3tv.ea.com/u/f/eagames/...RA3ModSDKv2.exe</a><br />
<br />
To install, simply:<br />
<br />
- Run the SDK EXE<br />
<br />
-If you already have version 1.0 installed, simply use the Repair option during the installer process and it should install over the existing one in place<br />
<br />
-You should back up your mods folder just to be safe<br />
<br />
<br />
And, we've compiled a number of art source packs for you to use as reference for designing your own models, or simply tweaking some of our own signature ones to your liking. The selection below is meant to represent a collection of basic, signature, and advanced units and structures across all 3 factions in Red Alert 3. The art source packs contains the source Max, W3X, TGA, and XML files for each model.<br />
<br />
Soviet Art Source Pack:<br />
<a href='http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/RedAlert/RedAlert3_ModSDK/SovietArtSourcePack.rar' class='bbc_url' title='External link' rel='nofollow external'>http://na.llnet.cnc3tv.ea.com/u/f/eagames/...tSourcePack.rar</a><br />
<br />
Contains:<br />
# Hammer Tank<br />
# Stingray<br />
# Tesla Trooper<br />
# Battle Lab<br />
# Con-Yard<br />
# Power Plant<br />
<br />
Allied Art Source Pack:<br />
<a href='http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/RedAlert/RedAlert3_ModSDK/AlliedArtSourcePack.rar' class='bbc_url' title='External link' rel='nofollow external'>http://na.llnet.cnc3tv.ea.com/u/f/eagames/...tSourcePack.rar</a><br />
<br />
Contains:<br />
# Cryocopter<br />
# Javelin Soldier<br />
# Riptide ACV<br />
# Airfield<br />
# Barracks<br />
# Naval Yard<br />
<br />
<br />
Empire Art Source Pack:<br />
<a href='http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/RedAlert/RedAlert3_ModSDK/EmpireArtSourcePack.rar' class='bbc_url' title='External link' rel='nofollow external'>http://na.llnet.cnc3tv.ea.com/u/f/eagames/...tSourcePack.rar</a><br />
<br />
Contains:<br />
# King Oni<br />
# Tsunami Tank<br />
# Mecha-Tengu<br />
# Instant Dojo<br />
# Mecha Bay<br />
# Waveforce Tower<br />
<br />
<br />
We are currently compiling more documentation, tutorials, and other ways to help you out. Please keep helping other modders where you can, everyones knowledge to pitch in will make the RA3 modding scene that much better.<br />
<br />
Happy Modding,<br />
APOC</div></div><br />
<br />
EA is also ready to deploy the Red Alert 3 on the Playstation 3 console named Red Alert 3: Ultimate Edition. The release date is set for March.<br />
To learn more, read the full article here: <a href='http://www.commandandconquer.com/portal/site/cnc/article/detail?contentId=2b51ebc27f6fe110VgnVCM100000100d2c0aRCRD' class='bbc_url' title='External link' rel='nofollow external'>LINK</a>.]]></description>
		<pubDate>Fri, 24 Apr 2009 00:47:13 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/143-cnc-ra3-mod-sdk-update-released/</guid>
	</item>
	<item>
		<title>Forums Upgraded Successfully</title>
		<link>http://forums.tiberiumstudios.net/topic/116-forums-upgraded-successfully/</link>
		<description><![CDATA[Hi,<br />
<br />
The Tiberium Studios Forums have been Successfully upgraded to the latest version of IP.Board.<br />
Registrations have now been re-activated.<br />
<br />
Also, the Tiberium Studios Forums is now IP.Converged with the other Forums hosted here, which means you may now Log-in to any of these sites using your email address. Just visit any of  the forums and just login with your email address and user password, it will then ask you to choose a Display Name. From there you may now customize your profile on that board.<br />
<br />
Thanks, And Enjoy your stay at Tiberium Studios!<br />
<br />
~The Tiberium Studios Staff]]></description>
		<pubDate>Mon, 20 Apr 2009 06:53:13 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/116-forums-upgraded-successfully/</guid>
	</item>
	<item>
		<title>Upgrading Forums</title>
		<link>http://forums.tiberiumstudios.net/topic/114-upgrading-forums/</link>
		<description><![CDATA[Hi All!<br />
<br />
Tiberium Studios is currently in the process of Upgrading the forum to Version 2.3.6. If you would like to view the New Version of the forum, please <a href='https://www.tiberiumstudios.net/forums_3/' class='bbc_url' title='External link' rel='nofollow external'>Click Here!</a><br />
<br />
<span style='color: #FF0000'>NOTE: Registrations have been DISABLED during our upgrade process.</span>]]></description>
		<pubDate>Sun, 19 Apr 2009 17:28:25 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/114-upgrading-forums/</guid>
	</item>
	<item>
		<title>Long Time, No News</title>
		<link>http://forums.tiberiumstudios.net/topic/113-long-time-no-news/</link>
		<description><![CDATA[Hi, It's been quite a long time since I last posted some news here on the forums. Well first off, Tiberium Studios has installed IP.Converge for every site that gets hosted here with an IP.Board Forum Software (If applicable).<br />
Here is some info about IP.Converge:<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Invision Power Converge (IP.Converge) is an application that allows a single username and password to be shared across multiple websites.<br />
Invision Power Converge only stores your log in credentials. The participating websites retain your profile information.<br />
Invision Power Converge can unite websites across the internet as the websites don't have to be on the same server.</div></div><br />
<br />
<a href='http://www.tiberiumstudios.net/hub/index.php' class='bbc_url' title='External link' rel='nofollow external'>Click Here To Visit The "Tiberium Studios Hub".</a><br />
<br />
Secondly, the C&C95 Unofficial 1.06b Patch was releases on the 11th of April on <a href='http://www.revora.net/' class='bbc_url' title='External link' rel='nofollow external'>Revora</a>. Here is a quote from <a href='http://forums.revora.net/?showuser=2003' class='bbc_url' title='External link' rel='nofollow external'>Nyerguds</a>:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>I just finished the new patch for C&C95 I was working on; the new version of the 1.06 patch. The patch started as a combination of a hi-res patch and a few other hacks that fixed game crashes, but has grown to be so much more.<br />
<br />
Download the patch here:<br />
<a href='http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/' class='bbc_url' title='External link' rel='nofollow external'>http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/</a><br />
<br />
New Features in 1.06b:<br />
<br />
    * Full language changing is implemented: you can now play the game in English, German, French and Spanish, and even get translated mission briefing text and ingame voices<br />
    * The original unused Nod-specific map and score screen music is added to the game<br />
    * The Red Alert 1 snow theater has been added for mission making<br />
    * The unique missions from the Playstation and Nintendo 64 versions of C&C are added to the game, and the Playstation's hidden 'PATSUX' mission even has its upgraded Orcas smile.gif<br />
    * No-CD controls are added to the conquer.ini configuration file, so you don't have to mess around with shortcuts with command line parameters anymore<br />
    * For the people who are tired of starting each mission with the Act On Instinct theme, several music options allow you to change the way the game chooses the starting theme<br />
    * Loading Funpark (dinosaur) campaign savegames no longer gives problems when continuing to the next mission<br />
    * The game no longer crashes when ran in a no-cd setup without added music<br />
<br />
<br />
<br />
Older upgrades in 1.06/1.06a:<br />
<br />
    * High resolution available through CCSetup.exe<br />
    * Covert Operations added, and playable with any C&C CD<br />
    * Up to 6-player LAN available<br />
    * Dinosaurs are always visible<br />
    * Special beta options added to a new [Advanced] section in conquer.ini<br />
    * Skirmish play available by starting a LAN game without human players but with AI players enabled<br />
    * The ability to easily choose one of four LAN game modes by clicking on the "Bases" button<br />
<br />
<br />
<br />
C&C95, playing a mission ported from the Nintendo 64 version, with added RA1 snow theater, in high resolution, in Spanish, showing the new ion cannon icon.</div></div><br />
<br />
Also, the Red Alert 3 Mod SDK was released on the 7th of April. To view the Release Article, <a href='http://www.commandandconquer.com/portal/site/redalert/article/detail?contentId=eae0dd9753180210VgnVCM100000100d2c0aRCRD' class='bbc_url' title='External link' rel='nofollow external'>Click Here</a>.]]></description>
		<pubDate>Sun, 19 Apr 2009 03:41:26 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/113-long-time-no-news/</guid>
	</item>
	<item>
		<title>Hiring Staff Members</title>
		<link>http://forums.tiberiumstudios.net/topic/29-hiring-staff-members/</link>
		<description><![CDATA[Tiberium Studios? will be hiring new staff members for the following Groups:<ul class='bbcol decimal'><li>Super Moderators (Hiring 4)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To be-able to Maintain and Manage new threads and posts accordingly in every forum that your group is assigned to and to warn (if for probable reason) of inappropriate language, content & misuse of the forum features.<br /></li><li>Super Moderators Will Only Moderate the CnC Modding Command Centre if they are asked to by the appropriate Groups:<ul class='bbcol lower-roman'><li>TUS<br /></li><li>RAUL<br /></li><li>GUS</li></ul><br /></li><li>Super Moderators still moderate Mod Announcements.</li></ul><br /></li><li>News Posters (Hiring 2)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To Maintain and Manage posts in the News section of Tiberium Studios?<br /></li><li>To Post new topics about the CnC Community and events for Tiberium Studios?<br /></li><li>Events are discussed in the Staff Discussions -&gt; Events forum.</li></ul><br /></li><li>Tiberium Universe Specialists (Hiring 3)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To be-able to Maintain and Manage new threads and posts accordingly and to warn (if for probable reason) of inappropriate language, content & misuse of the forum features.<br /></li><li>To assist other members and modders with problems with their mods and/or editing errors.</li></ul><br /></li><li>Red Alert Universe Leaders (Hiring 3)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To be-able to Maintain and Manage new threads and posts accordingly and to warn (if for probable reason) of inappropriate language, content & misuse of the forum features.<br /></li><li>To assist other members and modders with problems with their mods and/or editing errors.</li></ul><br /></li><li>Generals Universe Staff (Hiring 3)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To be-able to Maintain and Manage new threads and posts accordingly and to warn (if for probable reason) of inappropriate language, content & misuse of the forum features.<br /></li><li>To assist other members and modders with problems with their mods and/or editing errors.</li></ul><br /></li><li>Graphics Specialists (Hiring 3)<ul class='bbcol lower-alpha'>Duties Required: <br /></li><li>To be-able to Maintain and Manage new threads and posts accordingly and to warn (if for probable reason) of inappropriate language, content & misuse of the forum features.<br /></li><li>To fulfill Graphic Requests by a member. Graphic Requests  are limited to 10 per week. You may also decline the request if you do not wish to take the task, & the next staff member may take the task.<br /></li><li>If a GS Staff member does not take the task, then a member may volunteer for the task.<br /></li><li>To ensure no inappropriate Requests are asked.</li></ul></li></ul>To apply for one if these positions, please click on the "Staff Applications" link in the Navigation.]]></description>
		<pubDate>Tue, 06 Jan 2009 17:01:50 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/29-hiring-staff-members/</guid>
	</item>
	<item>
		<title>Regarding Information On The Tiberium Studios(R) Site</title>
		<link>http://forums.tiberiumstudios.net/topic/3-regarding-information-on-the-tiberium-studiosr-site/</link>
		<description><![CDATA[This news topic is regarding the information on our website about the Command & Conquer games.<br />
<br />
Some of the information may still be wrong as I have not fixed or done anything to the website in over 4 months, so if you see any information wrong, please do not complain about it. I will be fixing that with-in the next 2 - 3 weeks and adding information on all C&C Games.<br />
<br />
Thanks,<br />
        -NuclearGeneral]]></description>
		<pubDate>Mon, 22 Dec 2008 03:07:53 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/3-regarding-information-on-the-tiberium-studiosr-site/</guid>
	</item>
	<item>
		<title>Welcome</title>
		<link>http://forums.tiberiumstudios.net/topic/2-welcome/</link>
		<description><![CDATA[Hello and Welcome Guests!<br />
<br />
Welcome to the new Tiberium Studios&reg; Forums!]]></description>
		<pubDate>Mon, 22 Dec 2008 03:02:24 +0000</pubDate>
		<guid>http://forums.tiberiumstudios.net/topic/2-welcome/</guid>
	</item>
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